Introduction Vision & Goals

Vision & Goals

Vision

To cultivate user-centered, socially impactful,
and innovative talents in the AgeTech-Service industry
to respond to the super-aged society with over 10 million older adults
and to foster age-friendly emerging industries.

경희대학교 심볼

Brain Korea 21 Four AgeTech-Service

AgeTech-Service Education and Research Group Goals (by 2027)
  • Academic Goals
    • Achieve a global top 10 ranking in the AgeTech field
    • Establish partnerships with 10+ global collaborative universities
  • Economic Goals
    • Expand youth employment opportunities
    • Reduce national healthcare expenditures for the aging population
  • Industrial Goals
    • Foster age-friendly emerging industries (increase share from 10% to 20% compared to parent industries)
    • Expand corporate networking from 446 to 746 organizations
  • Social Goals / Quality of Life
    • Alleviate future shortages in the community care workforce
    • Reduce caregiver burden by 20%
    • Decrease social isolation among older adults
Three Core Areas of AgeTech-Service
  • Icon

    Care Tech

    01

  • Icon

    AgeTech Literacy

    02

  • Icon

    AIP Tech

    03

Care Tech 01

Care Robots

Care Technologies

Platform

AgeTech Literacy 02

Integration of Older Adults with AgeTech-Service Ecosystems

API Tech 03

Smart Home

Senior Nutrition

Digital Healthcare

Exercise and Rehabilitation

Mobility

Emotional Support and Affective Technologies

Digital Finance

Digital Leisure

KHU AgeTech-Service

Four Core Strategies
  • Educational Competency
    R&EducationD
  • Research Competency
    R&Innovation
  • Industry and Social Contribution Perspective
    • An innovative education-research ecosystem through a university-industry-community collaborative framework
  • Industrial Growth Strategy
    • A student-researcher-industry-institution demand-driven matchmaking system through the establishment of an integrated education-research-industry platform ecosystem
  • Networking
    • Practice-oriented education and research tailored to field demands through university- and industry-led networkin
  • User-Centered Perspective
    • Convergence for developing technologies and service integration that are useful and easy to use for older adults
Co-Contents Action R&Innovation: Real-life based empirical research
Co-Design
  • Research cycle (TRL)

    Conducting end-to-end research encompassing development, empirical validation, commercialization, and public-sector linkage

  • Technology Level

    From high-end technologies to low-end technologies

  • Participation Method

    Co-design involving developers, older adults, and care workers

Community-Based Empirical Research

Collaboration with 68 regional community organizations in aging metropolitan areas, rural regions, and islands Examples of Community Partners:

Dobong-gu Senior Welfare Center Anyang Careland Taean Baekhwa Senior Welfare Center Jeju Research Institute
Market (Industry) Empirical Research
  • Strengthening research partnerships through networking with 746 AgeTech companies
  • Enhancing market competitiveness of products, services, and technologies
Global-Based Empirical Research

Countries reaching super-aged status:

Thailand United States Austria France, etc.
Education-Research Integration System Platform Development

Offline Platform

  • AgeTech Platform 1.0

    Establishment of Online Platform

  • AgeTech Platform 2.0

    Development of Korea-specific Education-Research Platform Model

  • AgeTech Platform 3.0

    Expansion of Korea-specific Education-Research Platform Model

Online Platform